Colpo di Stato - Translating history
How we translated and adapted the historical board game "Colpo di Stato" for English audiences
NeoCab - Translating the (Cyberpunk) Future
How we evolved the Italian language for a cyberpunk setting
FTL: Faster Than Light - Mind structures
How we adapted Subset Games' FTL: Faster Than Light and played with context to make effective names despite harsh space limits
Ether One - A story of two eras
A bombastic sci-fi adventure becomes a touching personal story. A beautiful, forgotten game we loved to work on
Dear Esther - Chasing ghosts
A game as elusive as its ghosts. The case of Dear Esther and its flawed Italian translation
Papers, Please: what the game told us
Unsurprisingly, Papers Please was one on our most unusual projects. Let's study its true nature through the notes of its author.
Papers, Please: the voice of Arstotzka
Finding the voice of the most important character in Papers Please: Arstotzka itself
Darkstalkers Resurrection - Them's fighting words
The vibrant characters and moves of fighting games hide a surprising amount of depth. Let's see the core concepts.