
Who we are and what we do
Past projects, the challenges of Cuphead and the future of translation in a quick interview we did for a trade portal

Game localization can prove surpringly complex. Here are a few papers we've written over the years to describe some of its challenges. Enjoy!












From San Andreas to Tokyo, the unlikely start of the career of Alain Dellepiane, founder of gloc.team

Pegi ratings explained: behind the scenes of the Pan European Game Information system

What movies taught us about subtitles and writing



